Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
If Fafnir is included in your deck, you can not play cards that cost 5 or more.
If Fenrir has not attacked when your turn ends, he gains +2/+2.
Warcry: Deal 2 damage to up to three enemy units and Banish units not killed.
Warcry: Give a friendly +0/+3 and remove any crowd control effects. This counts as healing.
Whenever you play a spell, deal 1 damage to all enemy units.
Whenever this unit kills a unit, add a copy of it to your hand.
Warcry: Return an enemy unit to the owner’s hand.
Can target friendly units with attacks giving them +2/+2.
Warcry: Deal 1 damage to an enemy unit and pull them to you.
Attacks also hit a random enemy adjacent to the target.
Whenever another friendly dies, gain +1/+0 and +1 movement.