Warcry: Give all friendly units Afterlife: Resurrect.
During your draw step, reveal the top card of both decks. Draw one and place the other on top of your enemy’s deck.
Warcry: Spawn a Wind Elemental
Warcry: Kill a unit with 5 or more health.
Warcry: Deal 1 damage to all units then heal all friendlies for 1.
Whenever another friendly dies, spawn a tornado on a random enemy unit dealing 2 damage and displacing them.
Guard, Has 0 movement.
Reincarnate: Gains +6/+0 and 3 Movement.
Loki can teleport up to three tiles away when attacking.
Attacks transform all units that are NOT Gods into stone.
Warcry: Randomly deal 1 damage to enemies three times.
If you played a spell this turn, Ne Zha hits an additional time when attacking.
Whenever a friendly is healed gain global range until the end of your turn.