Warcry: Halve an enemy unit’s health and add the removed amount to Nemesis.
Immune: Enemy Spells.
Warcry: Enter a friendly unit and give your attack and health as a buff to that unit.
At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
Warcry: Return all enemy units on Poseidon’s row to their owner’s hand. Add a random god to your hand for each returned.
Your opponent cannot use their Leader Ability.
Whenever this unit attacks deal 1 damage to a random enemy.
Immune: Return damage, Protect: 1.
Reincarnate: gains Immune: Enemy Spells
When Scylla kills a unit, gain +3/+0 until the end of your next turn.
Afterlife: Poison a random enemy unit. They die at the end of the next turn.
Warcry: Add a Kaldr to your hand and reduce his cost by 1.
Whenever a friendly is healed, gain +1/+1.