At the start of your turn, move to a random enemy and attack it. This counts as normal move and attack.
Warcry: Swap the attack and health of a unit.
Whenever a friendly God enters the battlefield, draw a card.
Whenever this unit takes damage, gain +3/+0.
Whenever a friendly God enters the battlefield, gain +1/+1.
Whenever another friendly dies, deal 1 damage to the enemy summoning stone.
Warcry: Silence an enemy.
Whenever another friendly dies, gain +2/+2.
Afterlife: Deal 5 damage randomly split between adjacent enemies.