Whenever this unit kills a unit, it can move and attack again.
Whenever a friendly God enters the battlefield, gain +1/+0.
Warcry: Gain +1/+1 for every other friendly adjacent to your Summoning Stone.
Whenever another friendly dies, draw a card.
Afterlife: Return a random God from your graveyard and reduce its cost by 1.
All enemy units played on the same row as Rapacious Satyr take 2 damage.
Whenever a friendly is healed, draw a card.
Warcry: Spawn a random unit that costs 3 or less.
Your Opponent can only play 1 card per turn.
Warcry: Give a friendly unit +2/+0 until the end of your turn.
Warcry: Heal your Summoning Stone for 3.