Stun an enemy unit and draw a card.
Deal 3 damage to an enemy then heal a friendly for 3.
Warcry: Give a friendly +0/+3 and remove any crowd control effects. This counts as healing.
Give a friendly unit Afterlife: spawn a 1/1 version of this unit.
Warcry: Give all friendly units Afterlife: Resurrect.
Warcry: Deal 1 damage to all units then heal all friendlies for 1.
Poison up to two random enemy units. They die at the start of your next turn.
Deal 3 damage.
Heal all friendlies in a 3×3 area for 2.
Whenever a friendly is healed gain global range until the end of your turn.
At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
Give your Summoning Stone +3 health. This counts as healing.