If you played a spell this turn, Ne Zha hits an additional time when attacking.
Add a Crescent Blade to your hand and reduce its cost by 1 until end of turn.
Select a friendly and deal its attack as damage to an enemy unit.
Deal 1 damage to an enemy unit and Stun them.
Return a unit to the owner’s hand.
Give a God +1/+0. When you play a God, return this card from your graveyard.
Deal 1 damage to all enemies.
Remove all passives, abilites, and spell effects from a unit or Summoning Stone.
Deal 2 damage to your enemy’s Summoning Stone and draw a card.
Warcry: Select an animal form.
Set a unit’s attack equal to its health.
Warcry: Deploy an axe. Friendly units that end their turn on it gain +4/+4 and consume it.