Draw 2 random Gods from your deck.
Deal 4 damage to all units that are not Gods.
Warcry: Deploy a Flag anywhere on the map.
Stun an Enemy unit and deal 1 damage to all adjacent enemies.
Give a friendly unit Guard and +0/+2. If it already has Guard give it +2/+2.
Whenever this unit kills a unit, add a copy of it to your hand.
Gain one additional Mana per turn.
Deal 2 damage to a unit. If you control 2 or more Gods, deal 4 damage instead.
Attacks transform all units that are NOT Gods into stone.
Warcry: Halve an enemy unit’s health and add the removed amount to Nemesis.
Immune: Enemy Spells.
Take control of an enemy God.