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Common Hand of the Gods Card List
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Pantheon
All Pantheons
Chinese
Egyptian
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Hindu
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Neutral
Norse
Roman
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Free
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Beast
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Leader
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ASC: Name
DESC: Name
ASC: Mana Cost
DESC: Mana Cost
ASC: Attack
DESC: Attack
ASC: Health
DESC: Health
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At the start of your turn, move to a random enemy and attack it. This counts as normal move and attack.
Swap the position of two units.
Warcry:
Swap the attack and health of a unit.
Warcry:
Deal 1 damage to enemy units.
Reincarnate:
Your Warcry now deals 2 damage.
Warcry
: Pull an enemy to you and
Stun
them.
Draw cards until you have the same number as your opponent.
Whenever this unit takes damage, gain +3/+0.
Warcry:
Kill a friendly unit and gain attack equal to its cost. Afterlife: Spawn a 3/3 Avatar.
Deal 2 damage to a unit and give a friendly unit +2/+0 until the end of your turn.
Spawn a random Greek God.
Spend all remaining mana to spawn a Zombie with attack and health equal to the amount spent.
Deal 2 damage to an enemy. If you control 3 or more units deal 4 instead.
Your Summoning Stone cannot take more than 3 damage from a single source.
Stun
all enemies in target column and draw a card.
Stun
enemy units in a 2×2 area and leave lava in tiles with no units.
Immune
: Melee
Add two Clear Mind spells to your hand.
Deal 1 damage to an enemy and spawn a Cursed Warrior.
Drop a Zombie from the sky and deal 1 damage to all adjacent enemies.
If you control 2 or more Zombies, draw 2 cards.
Afterlife
: Draw a card.
Deal 4 damage to all enemy units who are not adjacent to other enemy units.
Return a unit to its owner's hand.
Reincarnate:
costs (4).
Draw a card from your deck and from your opponent’s deck.
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