All enemy units played on the same row as Rapacious Satyr take 2 damage.
Return a unit to the owner’s hand.
Give a God +1/+0. When you play a God, return this card from your graveyard.
Deal 1 damage. If the target is killed, leave behind a Zombie.
Deploy a Runestone of Ire. All friendly units have Charge.
Whenever a friendly is healed, draw a card.
Warcry: Give a friendly unit +2/+0 until the end of your turn.
Warcry: Heal your Summoning Stone for 3.
Afterlife: Poison a random enemy unit. They die at the end of the next turn.
Deal damage to an enemy unit equal to the number of Structures you control.
Give all friendlies in a 2×2 area Protect: 2 until the start of your next turn.
Warcry: Destroy two Structures.