Give a friendly unit +1/+0 at the end of your turn.
Poison up to two random enemy units. They die at the start of your next turn.
Deploy two 1/1 Zombies.
All friendlies gain +2 movement and +1/+0 until the end of your turn.
Whenever a friendly God enters the battlefield, gain +1/+0.
Randomly deal 1 damage to enemies for every friendly unit in play.
Heal all friendlies in a 3×3 area for 2.
Whenever a friendly is healed gain global range until the end of your turn.
Add a Crescent Blade to your hand and reduce its cost by 1 until end of turn.
Deploy a 1/1 Cursed Warrior with Charge.
Give your Summoning Stone +3 health. This counts as healing.
Warcry: Banish a unit until this pillar is destroyed. Can be deployed anywhere.