Replace all friendly units in a 2×2 area with a random unit that costs 1 more.
Remove all crowd control effects from a friendly and give them +0/+2.
Restore 1 health to all friendlies in target column.
Give all friendly Zombies +2/+2.
Your opponent cannot use their Leader Ability.
Spawn a random unit from your opponent’s deck under your control.
Kill a friendly unit and add two copies of it to your hand.
Draw a card from your opponent’s deck.
Deal 3 damage to a unit. If a friendly has died this turn, deal 5 damage instead.
Whenever a friendly is healed, gain +1/+1.
Whenever Spartan kills a unit, spawn a random unit that costs 2 and give it Charge.
At the start of your turn, gain +1 range.