Warcry: Swap your hand with your opponent’s.
Draw 2 random Gods from your deck.
Deal 4 damage to all units that are not Gods.
Whenever a friendly is healed, gain +2/+0.
Kill a friendly unit and spawn a random unit from your deck that costs up to 2 more.
Draw a card for every friendly unit in play.
Your Leader Ability now deploys 2/2 Zombies.
Give a friendly unit +3/+3. They die at the end of the turn.
Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
Immune: Enemy Spells
If Fenrir has not attacked when your turn ends, he gains +2/+2.
Deal 3 damage to an enemy then heal a friendly for 3.