All friendlies gain +2/+0 until end of your turn.
Adjacent friendlies have Immune: Enemy Spells.
Warcry: Give a friendly +0/+3 and remove any crowd control effects. This counts as healing.
Stun an Enemy unit and deal 1 damage to all adjacent enemies.
Your Leader Ability costs 2 less.
Discover a card from your graveyard.
Give a friendly unit Guard and +0/+2. If it already has Guard give it +2/+2.
Can target friendly units with attacks giving them +2/+2.
Whenever a friendly Beast enters the battlefield gain +1/+1.
Create a friendly clone of any unit in play.
Whenever you play a spell, deal 1 damage to a random enemy.
Give a friendly unit +1/+1 for each Beast you control.