Warcry: Spawn a Wind Elemental
Guard, Has 0 movement.
Reincarnate: Gains +6/+0 and 3 Movement.
Deal damage equal to your opponent’s unused mana.
Silence a friendly with Reincarnate and then deal 5 damage to an enemy unit.
Whenever another friendly dies, draw a card.
If you played a spell this turn, Ne Zha hits an additional time when attacking.
Warcry: Halve an enemy unit’s health and add the removed amount to Nemesis.
Set the attack and health of all units to 2.
Afterlife: Return a random God from your graveyard and reduce its cost by 1.
At the start of your turn, gain +1/+1.
The next spell your opponent plays is copied and added to your hand and this pillar is destroyed. Can be displayed anywhere.
Enemies who move this turn are Stunned.