Friendly spells deal +1 damage.
Warcry: Target friendly unit gains Protect: 1. If the target is a God give it Protect 2.
Can attack twice per turn.
Kill a friendly unit and reduce the cost of your cards in hand by 1.
At the end of your turn spawn a Spiderling.
Your Summoning Stone now deals 2 damage to adjacent enemies whenever you play a spell.
Warcry: Pull an enemy to you and Stun them.
Whenever a friendly God enters the battlefield, draw a card.
Draw cards until you have the same number as your opponent.
Whenever this unit takes damage, gain +3/+0.
Warcry: Reveal the top card of your deck. Deal its cost as damage to an enemy.
Return all units to their owner’s hand. Reduce the cost of Gods returned to your hand by 1.