Category: Patch Notes

Chaos in Rome – Open Beta 0.37 Patch Notes

Here’s the new patch notes for the “Chaos in Rome” patch! I’m currently adding the new cards as well as updating the reworked ones.

NEW CARDS

  • Discordia (Roman)
    • Ranged Unit, 4 Mana, 3/3, Rare
    • Warcry: Swap your hand with your opponent’s.
  • Insight (Hindu)
    • Spell, 3 Mana, Epic
    • Replace your Leader Ability with: Discover a card in your deck.
  • Mana Burst (Chinese)
    • Spell, 1 Mana, Rare
    • Deal damage equal to your opponent’s unused mana.
  • Transmute Dead (Mayan)
    • Spell, 2 Mana, Rare
    • Discard a card and spawn a 4/4 Crazed Zombie

REWORKED CARDS

  • Celestial Armor (Egyptian)
    • Cost increased from 3 to 8.
    • Select a friendly unit. Whenever it is targeted, spawn a 4/4 copy of it.
  • Kraken (Greek)
    • Now a Spell Card
    • 3 Mana
    • Replace your Leader Ability with The Kraken!
  • Poseidon (Greek)
    • New Ability: Warcry: Return all enemy units on Poseidon’s row to their owner’s hand. Add a random god to your hand for each returned.
  • Sacrifice (Egypt)
    • Cost increased from 2 to 3.
    • Kill a friendly unit and add two copies of it to your hand.
  • Void Zone (Mayan)
    • Moved from the Hindu pantheon to the Mayan pantheon
    • 4 Mana
    • Silence all enemies adjacent to either Summoning Stone.

NEW GAUNTLETS

  • Weekday Gauntlet 1: Colossal
      • Decks can only include cards that cost 5 or more. Players start with 5 mana.
      • Rewards: 2 core packs, 100 favor, Cutesy Merdusa.
  • Weekday Gauntlet 2: Marksmanship
      • Players can only queue with decks that have Spells and Ranged units. No melee units are allowed.
      • Rewards: 2 core packs, 100 favor, Cutesy Izanami.
  • Weekend Gauntlet 1: Triple Threat
      • Map includes only three rows of playable tiles. All normal decks allowed.
      • Rewards: 3 core packs, 150 favor, Cutesy Neith.
  • Weekend Gauntlet 2: Pantheon Wars
    • Players can only queue with decks that have ALL Egyptian or Chinese cards. All other pantheons are not allowed in this queue, nor are neutral cards.
    • Rewards: 3 core packs, 150 favor, Cutesy Bastet.

BUG FIXES

  • Accensus can no longer move through blocked paths to hit a unit.
  • Added a tooltip for the reincarnated version of Tribute of Stone.
  • Fixed an issue where cards would occasionally get stuck in hand.
  • Fixed an issue where Leader Abilities would not work after using Nox’s Warcry.
  • Fixed an issue where Ra’s Leader Description would get cut off on lower resolutions.
  • Fixed an issue where Silence would not affect Spartan, Osiris, and Pillar of Fortitude.
  • Fixed an issue where the Turn Timer could could get stuck and lock players out of action.
  • Player names no longer stay on screen when conceding a game from the Menu.
  • Sanctuary now properly prevents poisoned units from dying.
  • Updated Bakasura’s card text to properly reflect his Warcry.

Warrior’s Way – Open Beta 0.36 Patch Notes

Here are the new patch notes for the upcoming “Warrior’s Way” patch!

NEW CARDS

  • Champion’s Bluff (Greek)
    • Spell, 4 Mana, Epic
    • Both players spawn the highest costed unit in their hand.
  • Erlang Shen (Chinese)
    • Melee unit, God, 4 Mana, 4/4, Rare
    • Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
    • Three-bladed Spear: 1 Mana, Deal 2 damage to a unit.
  • Juggernaut (Neutral)
    • Melee unit, 7 Mana, 4/8, Epic
    • Whenever this unit kills a unit, it can move and attack again.
  • Neutralize (Norse)
    • Spell, 4 Mana, Rare
    • Set the attack and health of all units to 2.

REWORKED/CHANGED CARDS

  • Ganesha – Pillar of Life (Leader Ability)
    • Heal a random friendly for 1 at the end of your turn. Pillar of Life is destroyed at the start of your next turn.
  • Bakasura (Hindu)
    • Mana Cost Increased from 3 to 8.
    • Attack increased from 3 to 5.
    • Health increased from 3 to 8.
    • New Ability: Warcry: Kill a friendly unit and gain attack equal to its cost. Afterlife: Spawn a 3/3 Avatar.
  • Bolster (Roman)
    • Select a friendly unit. Set all friendly unit’s health to match the target’s.
  • Cataclysm (Egyptian)
    • Stun enemy units in a 2×2 area and leave lava in tiles with no units.
  • Dying Wish (Egyptian)
    • Mana cost increased from 1 to 2.
    • Kill a friendly unit and spawn a random unit from your deck that costs up to 2 more.
  • Osiris (Egyptian)
    • Mana Cost increased from 8 to 9.
    • Attack increased from 4 to 7.
    • Health increased from 4 to 5.
    • New Ability: At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
  • Spartan (Neutral)
    • Attack increased from 2 to 3
    • Health reduced from 6 to 5
    • New Passive: Whenever Spartan kills a unit, spawn a random unit that costs 2 and give it Charge.

NEW GAUNTLETS

  • Weekday Gauntlet 1: Spell Lock
    • Decks can not contain any Spell Cards.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Sol Avatar
  • Weekday Gauntlet 2: Mortality
    • Players can only use decks that include only cards from the Neutral Pantheon.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Medusa Avatar
  • Weekend Gauntlet 1: Entrenched
    • The map contains two rock formations that block unit movement.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Chef’s Special Avatar
  • Weekend Gauntlet 2: Prodigal
    • Players can only create decks that contain Rare, Epic, and Legendary Cards.
    • 5 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Freya Avatar
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 5 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.

GENERAL

  • New Feature: Drag and Drop
    • Players can now drag and drop units from their hand to the board. Cards with castable states, such as spells, still require the player to confirm the action.
  • Improved Starter Decks
    • The Greek, Egyptian, Norse, and Roman starter decks have been improved for new players. No rarities have been adjusted, but all players will now receive two copies the following cards for free:
      • Ares (Greek, Common)
      • Apollo (Greek, Rare)
      • Bacchus (Roman, Rare)
      • Bastet (Egyptian, Rare)
      • Dune Guardian (Neutral, Common)
      • Fenrir (Norse, Rare)
      • Shackle (Roman, Rare)
      • Teleport (Greek, Common)
  • Improved Ability/Spell Targeter
    • The color highlight when targeting units, tiles, or Summoning Stones has been adjusted from Purple to Gold to better indicate to players what is being targeted.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.

BALANCE

  • Charge (Norse)
    • Units affected by charge can no longer target summoning stones on the turn it is played.
  • Empower Dead (Mayan)
    • Mana cost reduced from 3 to 2.
  • Isis (Egyptian)
    • Warcry now grants Afterlife to Isis as well.
  • Sanctuary (Greek)
    • Mana cost reduced from 3 to 1.

BALANCE

  • CONSOLE – Thunderdome arena now properly displays the back button callout.
  • Deck Tracker now properly reflects units generated by Hades ability.
  • Fixed an issue where some card images in the Deck Editor were not properly filling their containers.
  • Soul Bind will no longer kill attached units if one is recalled back to hand.
  • Stealthed units will now properly take damage from Fire Tiles.
  • Zabin Scout no longer generates a Zombie from enemy unit deaths.

The Winged Goddess – Open Beta 0.35 Patch Notes

Here are the new patch notes for the upcoming “The Winged Goddess” patch!

NEW CARDS

  • Jing Wei (Chinese)
    • Ranged unit, God, 7 mana, 5/4, Rare
    • Warcry: Spawn a Wind Elemental.
  • Wind Elemental (Neutral)
    • Melee Unit, 3 Mana, 3/3, Common
    • Afterlife: Add a random spell to your hand.
  • Shrine of the Dead (Mayan)
    • Structure, 1 mana, 0/3, Rare
    • During your draw step, reveal the top card of your deck and a random card from your graveyard. Add one to your hand and place the other in your graveyard.

REWORKED/CHANGED CARDS

  • Accensus (Neutral)
    • Cost increased from 3 to 9.
    • Attack Increased from 2 to 9.
    • Health increased from 4 to 9.
    • New Ability: At the start of your turn, move to a random enemy and attack it. This counts as normal move and attack.
  • Awilix (Mayan)
    • Health increased from 1 to 3.
    • New Passive: Whenever this unit kills a unit, spawn a 2/2 Zombie.
  • Bloodrite (Mayan)
    • Cost reduced from 1 to 0.
    • New: Spend all remaining mana to spawn a Zombie with attack and health equal to the amount spent.
  • Hades (Greek)
    • New Passive: Whenever this unit kills a unit, add a copy of it to your hand.
  • Promote (Roman)
    • Cost reduced from 3 to 1.
    • New: Replace all friendly units in a 2×2 area with a random unit that costs 1 more.

NEW GAUNTLETS

  • Weekday Gauntlet 1: Marksmanship
    • Players can only queue with decks that have Spells and Ranged units. No Melee units are allowed.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Izanami Avatar
  • Weekday Gauntlet 2: Overflow
    • Players have 10 mana every turn.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Thanatoast Avatar
  • Weekend Gauntlet 1: Pauper
    • Players can only create decks that contain Free and Common cards.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Chang’e Avatar
  • Weekend Gauntlet 2: Pantheon Wars
    • Players can only queue with decks that have ALL Hindu or Mayan Cards. All other pantheons are not allowed in this queue, nor are neutral cards.
    • 5 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Scylla Avatar
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 5 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.

GENERAL

  • FPS Limiter
    • In-game frames per second can now be limited to match the refresh rate of your monitor on PC.
    • This feature will reduce resource usage, and will be to the benefit of laptops and older computers.
  • Quest Requirements
    • Quests that required players to play 30 gods (from a particular pantheon) have been reduced to 20 gods.
    • Quest that required players to play 60 gods (from any pantheon) has been reduced to 50 gods.
  • Gauntlets
    • Gauntlet Rewards now only require 5 consecutive wins within a day, down from 8.
  • Leader Level Rewards
    • Favor gains from gaining a Leader Mastery Level have been reduced to 50 Favor, down from 100, in preparation for Leader Mastery Rewards.
  • Leader Abilities
    • New images have been added to the in-game UI to reflect Leader abilities.
  • Ranked rewards have arrived! With patch 0.35, all players’ ranks will be reset.
    • Players who reached ranks 11-25 before patch 0.35 will receive:
      • 100 Dust
      • 300 Favor
      • Thor Avatar
    • Players who reached ranks 1-10 before patch 0.35 will receive:
      • 200 Dust
      • 600 Favor
      • Ranked 2017 Avatar
      • Thor Avatar

BUG FIXES

  • Lernaean Hydra card text updated to more accurately reflect its ability (+1/+0).
  • Fixed an issue where Pillar of Fortitude was not properly giving the buff to all units.
  • Fixed an issue where if Nox was buffed before using her Warcry she would not exit the unit still buffed.
  • Fixed an issue where minimizing a Discover panel would prevent the user from being able to select a card.
  • Fixed an issue where acquisition popups would not always appear.
  • Fixed an issue where Recursive Vitality would sometimes take mana from players when returned to hand.
  • Fixed an issue where Avatars from Call of Avatar would not gain Charge.

Source

Fate and Time – Open Beta 0.34 Patch Notes – New Cards, Holiday Pack, Gauntlets

Lots of new stuff coming in the Fate and Time 0.34 Patch: New Cards, Holiday Pack, Gauntlets, and Balance changes.

NEW CARDS

  • Chronos (Greek)
    • Ranged unit, God, 5 mana, 4/4, Epic
    • Player turns last 20 seconds.
  • Xing Tian (Chinese)
    • Melee unit, God, 5 mana, 2/2, Rare
    • Warcry: Deploy an axe. Friendly units that end their turn on it gain +4/+4 and consume it.
  • Aftershock (Chinese)
    • Spell, 2 mana, Rare
    • Deal 2 damage to an enemy unit. If the unit is Stunned, deal 5 instead.
  • Beckoning Strike (Chinese)
    • Spell, 3 mana, Rare
    • Deal 2 damage and spawn a random 2 cost unit.
  • Caldera Nova (Roman)
    • Spell, 6 mana, Epic
    • Explode all Lava tiles dealing 1 damage to adjacent enemies. If this card is included in your deck, the match starts with two Lava tiles on the battlefield.
  • Equalize (Hindu)
    • Spell, 3 mana, Common
    • Draw a card from your deck and from your opponent’s deck.
  • Gift of the Nile (Egyptian)
    • Spell, 1 mana, Common
    • Give a friendly unit Afterlife: spawn a 1/1 version of this unit.
  • Power Delve (Roman)
    • Spell, 7 mana, Rare
    • Discover a unit that costs 7 or more and reduce its cost to 0.
  • Recursive Vitality (Chinese)
    • Spell, 1 mana, Common
    • Give a God +1/+0. When you play a God, return this card from your graveyard.
  • Soul Bind (Hindu)
    • Spell, 2 mana, Common
    • Select two units that cost 4 or less. When one dies, the other dies.
  • Voice of Eternity (Egyptian)
    • Spell, 1 mana, Common
    • Discover a card with Afterlife.

NEW HOLIDAY PACK

Get ready for the Winter Holidays with the Hand of the Gods Holiday Pack! The Holiday pack will replace the Halloween Pack in the store on all platforms with the release of OB 0.34. The pack includes Limited Edition Skins for Hand of the Gods, featuring a new unit model, Special FX, Sound FX, and Card Art. In addition to unit skins, the Holiday Pack includes exclusive Leader skins for Ah Puch and Nu Wa, along with two Limited Edition Holiday Avatars, and a Holiday Card Back!

Each Holiday Pack opened will unlock a skin, avatar, or card back you have not already unlocked (Gods skins will award 2 copies). Holiday Skins are not disenchantable, and will only be available for the duration of the promotion.The Holiday Pack will be purchasable for 300 Runes and unlock one of the following with each opened:

  • Nu Wa Leader Skin – Nice and Naughty
  • Ah Puch Leader Skin – Nutcromancer
  • Geb God Skin – Snowman
  • Ratatoskr God Skin – Festive
  • Fenrir God Skin – Wreck the Halls
  • Holiday Avatar – Ruderp
  • Holiday Avatar – Pupresent Kaldr
  • Holiday Card Back

NEW GAUNTLETS

  • Weekday Gauntlet 1: Time Shift
    • Player turns last 30 seconds.
    • 8 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Fafnir
  • Weekday Gauntlet 2: Colossal
    • Decks can only include cards that cost 5 or more. Players start with 5 mana.
    • 8 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Merdusa
  • Weekend Gauntlet 1: Sharing is Caring
    • Player’s draw from their opponent’s deck. Decks must include at least 15 unit cards.
    • 8 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Ah Muzen Cab
  • Weekend Gauntlet 2: Highlander
    • Players can only have one copy per card in their deck.
    • 8 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Zhong Kui
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 8 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.

GENERAL

  • Halloween Pack
    • The Halloween Pack will be turning off with OB 0.34, this is players last chance to get the limited edition Skins, Avatar, and Card Back:
      • Grim Mariachi Loki (1 Copy)
      • Jack the Reaper Thanatos (2 Copies)
      • Slaughterhouse Chaac (2 Copies)
      • Feline Fashion Awilix (2 Copies)
      • Limited Edition Pum-Pukin Avatar
      • Limited Edition Vesuvius Card Back
  • UI Improvements
    • We have made further tweaks and improvements to the in-game UI
  • Card Text Updates (Spawn)
    • Spawned Units will now always spawn in random tile adjacent to your summoning stone.

BALANCE

  • Ascension
    • Gods returned to your hand now cost 1 less.
  • Bacchus
    • Cost reduced to 3
    • Attack reduced from 4 to 3.
    • Health reduced from 4 to 3.
  • Blood Bond
    • Enemy unit killed now leaves behind a friendly Zombie.
  • Death From Above
    • Now leaves behind a friendly Zombie.
  • Kaldr
    • Now only gains +1/+0 while Skadi is in play.
  • Lernaean Hydra
    • 6 mana 5/5
    • Heals to full at the end of each turn. Whenever this unit deals damage it gains +1/+0.
  • Pillar of Fortitude
    • Cost increased from 2 to 3.
    • Health increased from 3 to 4.
  • Pillar of Patience
    • Health reduced from 7 to 5.
  • Poisonous Hydra
    • Cost increased from 4 to 5
    • Attack increased from 4 to 5.
  • Runestone of Ire
    • Cost increased to 4.
  • Raise the Grave
    • Now gives +2/+2 to all friendly Zombies.
  • Tusky
    • Attack reduced from 4 to 3
  • Ymir
    • Health reduced from 6 to 5.

BUG FIXES

  • Added a final step in order of operations to end all end of turn effects properly.
  • Added Cursed Dragon’s Poison Pools to the combat log.
  • Ao Kuang’s bonus Spell Damage no longer applies to Fatigue Damage.
  • Blade Forge effect no longer triggers during death animation.
  • Fixed an issue where Aspect of Life was drawing a card if you had no other cards in hand.
  • Fixed an issue where Pillar of Fortitude was not granting +0/+2 to Pillar of Patience, Pillar of Parity, and Pillar of Retribution.
  • Fixed an issue with where the Poisonous card would not properly deal damage if its Mana cost was increased.
  • Fixed an issue where Rapacious Satyrs ability was activating before instantaneous warcries (such as Poseidon).
  • Gauntlet wins will now properly progress quests.
  • Phantom Grasp now properly pauses the Turn Timer during its animation.
  • Siege Master can now only target enemy structures with his Warcry.

Source

Cursed Dragon – Open Beta 0.33 Patch Notes – Two New Cards, UI Updates

The Cursed Dragon patch brings along a couple of new cards for the Norse Pantheon, as well as some UI fixes and improvements. Check out the patch notes below:

New Cards

  • Cursed Dragon – Norse
    • Ranged Unit, God, 7 Mana, 4/5, Legendary
    • Warcry: Poison all units on target column leaving a poison pool on tiles without units. Units that end their turn on these tiles are poisoned.
  • Fafnir – Norse
    • Melee Unit, God, 3 Mana, 5/5, Epic
    • If Fafnir is including in your deck, you can not play cards that cost 5 or more.

Deck Builder and Collection

  • Increased the size of selected cards.
  • Replaced model viewer with larger preview for all card types.
  • Reduced the number of cards per page by 2.
  • Improved card counter with better indication of how many of a specific card is already in your deck.

HUD

  • New in-game UI art treatment
  • The playable grid is now always visible.
  • New mana count treatment with larger sizing.
  • Deck tracker and taunts have been moved under the menu in the top left.

Camera

  • FOV has been tightened to give a more up close view of the board.

GENERAL

Card Text

  • Cleaned up various card text descriptions for better clarity
    • Athena, Bacchus, Bull Demon King, Pillar of Exile

BALANCE

  • Aspect of Life
    • Cost increased from 2 to 4.

Source

The Hunt – Open Beta Patch 0.32 Patch Notes – New Cards, Deck Search, and The Gauntlet!

A big patch is scheduled to be released next week and will introduce a bunch of new cards, deck search and filtering, and the new queue: The Gauntlet!

WHAT’S NEW

New Cards!

  • Aegean Outcast – Neutral
    • Melee Unit, 4 Mana, 4/4, Common
    • Warcry: Swap the attack and health of a unit.
  • Occult Deadeye – Neutral
    • Neutral Ranged Unit, 5 Mana, 4/4, Rare
    • Afterlife: Return a random god from your graveyard and reduce its cost by 1.
  • Siege Master – Neutral
    • Ranged Unit, 3 Mana, 4/1, Common
    • Warcry: Destroy two Structures.
  • Sellsword – Neutral
    • Melee Unit, 3 Mana, 3/3, Common
    • Warcry: Heal your Summoning Stone for 3.
  • Tusky – Neutral
    • Melee Unit, 3 Mana, Beast, 4/2 , Common
    • Warcry: Move to a random enemy unit and stun them.
  • Da Ji – Chinese
    • Melee God, 5 Mana, 5/5, Epic
    • Warcry: Give a Beast +2/+2.
  • Inferno – Chinese
    • Spell, 10 Mana, Common
    • Deal 8 damage.
  • Artemis – Greek
    • Ranged God, 7 Mana, 4/5 , Rare
    • Warcry: Reveal the top card of your deck. Deal its cost as damage to an enemy.
  • Shock and Awe – Greek
    • Spell, 3 Mana, Rare
    • Silence an enemy and trigger a friendly god’s Warcry.
  • Bacchus – Roman
    • Melee God, 4 Mana, 4/4 , Rare
    • At the start of your turn, Bacchus drinks his wine and gets an additional random effect.
      • Protect 1
      • +1/+1
      • Attacks hit adjacent enemies
      • Immune: Melee
  • War Burden – Roman
    • Spell, 3 Mana, Common
    • Target a unit. The owner’s cards cost 1 more until the unit is removed from play.
  • Grave Dig – Mayan
    • Spell, 1 Mana, Rare
    • Discover a card from your graveyard.
  • Agni – Hindu (Adjusted Passive)
    • Costs 4 to play at first.
    • Warcry: Deal 1 damage to enemy units.
    • Attack reduced from 4 to 2.
    • Reincarnate cost is 6 mana.
    • Reincarnate Warcry: Deal 2 damage to enemy units.
  • Aspect of Life – Hindu
    • Spell, 2 Mana, Rare
    • Discover a 1/1 clone of a random unit in your hand.
  • Shard of Bhum – Hindu
    • Spell, 1 Mana, Common
    • Deal damage to an enemy unit equal to the number of Structures you control.

NEW FEATURE: DECK SEARCH AND FILTER

This patch we are introducing a robust Deck Builder Search and Filter system, with multiple options to sort through your collection. All filters options are togglable, so players can identify exactly what type of card they want in their deck. The filter is accessed in your collection menu by selecting the Filter icon next to the Disenchant Extra option. The Deck Builder Search and Filter allows players to sort through the following options:

  • Search
    • Look up any card by name or card text!
  • Included Unowned Filter
  • Included Owned Goldens Filter
  • Mana Cost Filter
    • Players will be able to select multiple Mana Costs when using this filter.
  • Type Filter
    • Beast
    • Structure
    • God
    • Leader
  • Rarity Filter
    • Free
    • Common
    • Rare
    • Epic
    • Legendary
  • Keyword Filter
    • Afterlife
    • Banish
    • Charge
    • Discover
    • Guard
    • Immune
    • Melee
    • Protect
    • Ranged
    • Reincarnate
    • Root
    • Silence
    • Stealth
    • Stun
    • Warcry

NEW QUEUE: THE GAUNTLET

Everything is on the line in our new game mode! The Gauntlet is comprised of four individual queues that players can compete in to earn unique rewards with each patch cycle. Every patch will feature four separate game mode variants with different requirements that change the way you build your decks and play the game.

Compete against other players with the goal of reaching 8 wins, but be careful, one loss and your run ends. Players will only have a single entry per day into each of the two active gauntlets, so plan your decks carefully before entering.

Gauntlet Details

  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 8 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.

Open Beta Patch 0.32 – The Hunt Gauntlet Rotation

Week Day Gauntlet 1: Pauper

  • Players can only create decks that are comprised of Free and Common Cards.
    • Rewards
      • 8 Wins: Chang’e Cutesy Avatar  + 2 Core Packs + 100 Favor

Week Day Gauntlet 2: Divine Battle

  • Decks must contain at least 10 God Cards from Norse, Greek, or Mayan. Players can only queue with Norse, Greek, or Mayan decks but they must contain at least 10 Gods.
    • Rewards
      • 8 Wins: Cutesy Skadi Avatar + 2 Core Pack + 100 Favor

Weekend Gauntlet 3: Prodigal

  • Players can only create decks that contain Rare, Epic, and Legendary Cards. This means that no Free or Common cards can be used.
    • Rewards
      • 8 Wins: Cutest Freya Avatar + 3 Core Packs + 150 Favor

Weekend Gauntlet 4: Pantheon Wars: Egyptian vs Chinese

  • Players can only queue with Egyptian or Chinese decks. This means that all other pantheons are not allowed in this queue
    • Rewards
      • 8 Wins: Cutesy Bastet Avatar + 3 Core Packs + 150 Favor

GENERAL

Quick Open Packs

  • We have added a quick open option for players to open their card packs instantly. Players can either select the button, or press spacebar to use the quick open feature.

Unit Bars

  • Added an icon for Silence on Unit Bars.

Collection

  • Cleaned up text formating for deck names.
  • Added a delay when mousing over units inside of the Collection Screen.
  • Units no longer say their voice lines in the collection screen.

Turn Timer

  • Turn timer has been reduced from 80 to 70 seconds.

Tooltips

  • Cleaned up text formatting for Keyword Tooltips on Cards.

BALANCE

  • Annihilation – Egyptian
    • Mana cost increased from 6 to 7.
  • Anubis – Egyptian
    • Attack reduced from 4 to 3.
    • Health reduced from 5 to 4.
  • Aphrodite – Greek
    • Warcry is no longer removed from a friendly unit when Aphrodite is killed.
    • Can no longer target Summoning Stone.
  • Bakasura – Hindu
    • Ignores “protect” on return damage.
  • Blight – Mayan
    • Mana cost increased from 6 to 7.
  • Blood Bond – Mayan
    • No longer leaves behind Zombies.
  • Cabraken – Mayan
    • Health reduced from 7 to 6.
  • Freya – Norse
    • Targets reduced from 4 to 3.
  • Kali – Hindu
    • Now kills units with 5 or more health.
  • Lernaean Hydra – Neutral
    • Mana cost increased from 6 to 7.
  • Pillar of Creation – Hindu
    • Avatars no longer die at end of turn.
    • Avatars no longer have charge.
    • Avatars are 2/1 instead of 2/2
  • Pillar of Earth – Hindu
    • Warcry: Deal 1 damage and root an enemy unit. Enemies have 1 less movement.
  • Pillar of Fortitude – Hindu
    • No longer stacks.
  • Pillar of Parity – Hindu
    • Increased health from 1 to 2.
  • Pillar of Patience – Hindu
    • Enemy cards cost 1 more mana.
    • At the start of your turn, draw another card.
  • Pillar of Life – Hindu
    • Now Heals at the end of your turn instead of the start of your turn.
  • Sol – Norse
    • Attacks now deal 1 damage to adjacent enemies.
  • Thoth – Egyptian
    • Attack reduced from 3 to 2.
    • Health reduced from 5 to 4.
  • Vamana – Hindu
    • Increased base stats from 1/1 to 3/3

BUG FIXES

  • Fixed an issue where the Hindu Pantheon Quest was displaying an error message instead of the quest details.
  • Fixed an issue where Sun WuKong Eagle Form was only adding +1 Movement instead of doubling. (Hotfixed).
  • Fixed an issue where international versions were not properly displaying spawned unit tooltips (Hotfixed).
  • Fixed an issue where Pillar of Creation did not have a spawned unit tooltip.
  • Fixed an issue where several units had missing and incomplete Keywords in their descriptions.
  • Fixed an issue where multiple unit effects would not appear in the combat log.
  • Fixed an issue where Ares pulling an Inferno Cannon would cause Inferno Cannon to deal return damage.
  • Fixed an issue where Pillar of Retribution would proc when changing ownership.
  • Fixed an issue where Bakasura was unable to go through immunities and protect.
  • Fixed an issue where Cabrakan’s ability would trigger when playing Poisonous.

CONSOLE BUG FIXES

  • Fixed an issue where Settings were not being saved when restarting the title (PS4)
  • Fixed an issue where players were unable to rename a deck immediately after previously renaming one.
  • Fixed an issue with cursor focus when re-entering the Deck Editor.

The Pumpkin Patch – Open Beta 0.31 Patch Notes

The Pumpkin Patch will introduce some new Halloween flavored cards and designs to the game as well as some card balance and bug fixes!

OPEN BETA 0.31 – THE PUMPKIN PATCH

WHAT’S NEW

Halloween Pack

  • The Halloween Pack will introduce our first set of Limited Edition Skins for Hand of the Gods! These skins feature a new unit model, Special FX, Sound FX, and Card Art.
  • The Halloween Pack will be purchasable for 300 Runes and unlock one of the following with each opened:
    • Grim Mariachi Loki (1 Copy)
    • Jack the Reaper Thanatos (2 Copies)
    • Slaughterhouse Chaac (2 Copies)
    • Feline Fashion Awilix (2 Copies)
    • Limited Edition Pum-Pukin Avatar
    • Limited Edition Vesuvius Card Back
  • Each Halloween Pack opened will unlock a skin, avatar, or card back you have not already unlocked. Halloween Skins are not disenchantable, and will only be available for the duration of the promotion.

Default Avatar

  • This has been changed to match the Hand of the Gods Logo.

GENERAL

  • Players can no longer be matched against the same player twice in a row.
  • New players will now be given a Bonus Pack for completing their first Casual, Arena, and Ranked match. These rewards will also be given retroactively to all active players.
  • From this patch on, all players will receive a free Arena Ticket at level 1 which grants one free entry to the Arena.
  • Ranks will reset with OB 0.31 and are planned to reset every 2 months going forward. This marks the start of our “Open Beta Season” and players can expect ranked rewards to be sent out with each future reset.
  • Arena rewards for 10, 11, and 12 wins have been adjusted.
    • 10 wins: 600 Favor and 2 Core Packs
    • 11 wins: 450 Favor and 3 Core Packs
    • 12 Wins 575 Favor and 3 Core Packs

BALANCE

  • Arachne
    • Cost reduced to 2
    • Attack reduced from 5 to 1.
    • Health reduced from 5 to 2.
    • Spiderling is now type Beast.
  • Lernaean Hydra
    • Now only gains +3/+0 when attacking.

BUG FIXES

  • Added Special FX for Bulwark.
  • Sprint can no longer be cast on Pillars.
  • Anhur now properly stops Skadi from activating her Warcry.
  • Anhur now properly stops Sagittarius from activating his Warcry.
  • Illusion now properly clones buffs gained through Sobek’s ability.
  • Fixed an issue where Kumbhakarna was unable to receive attack buffs if silenced before he was reincarnated.
  • Fixed an interaction with Illusion that would kick both players to lobby.
  • Fixed an issue where Satyr Pathfinder was improperly stopping certain Warcry effects.
  • Fixed an issue where units that changed ownership through a spell effect could not have exhaustion removed through other card effects.
  • Fixed an issue where a unit that changed ownership through a spell effect could attack on the same turn.
  • Fixed an issue where spells countered by Pillar of Austerity would not properly remove the mana from the player that casted the spell.
  • Fixed an issue where Cabrakans ability would not trigger if stunned.
  • Fixed an issue where Fenrir’s model would not grow at the end of his owners turn if he had dealt return damage on the opponents.
  • Fixed an issue where certain players were unable to challenge each other.
  • Fixed an issue where executing Thor with Thanatos would sometimes kick players back to lobby
  • Fixed an issue where Illusion would improperly apply first-turn effects such as Stealth, even if the unit had already left Stealth.

Fixed an issue where playing an auto-cast card while an animation was playing would put the card in an uncastable state.

Source

Hindu Pantheon Patch Notes – Rebirth

If you missed it yesterday there was a livestream showing off some of the new Neutral and Hindu Pantheon cards. The release date is not officially announced, but they are targeting early next week (Tuesday, September 19th).

Update: The patch is now live and the Hindu Pantehon has been added to the card database and deck builder!

WHAT’S NEW

NEW Neutral Cards!

  • Lernaean Hydra
    • Legendary, 6 mana, 5/5, melee, Can only take 1 damage from a single source. Whenever this unit attacks gain +3/+0.
  • Poisonous Hydra
    • Legendary, 4 mana, 4/4, melee, Add a Poisonous card to your opponent’s hand.
      • Poisonous: 2 mana, Your Summoning Stone takes 4 damage if this card is in your hand at the end of your turn.
  • Rapacious Satyr
    • Common, 4 mana, 3/3, ranged, All enemy units played on the same row as Rapacious Satyr take 2 damage.
  • Satyr Pathfinder
    • Epic, 6 mana, 7/4, melee, Your opponent can only play 1 card per turn.

THE HINDU PANTHEON IS HERE!

  • Reincarnate Keyword
    • When this unit or spell would go to your graveyard return it to your hand. It loses reincarnate. 
  • Ganesha (Hindu Leader)
    • Pillar of Life: 2 Mana, Deploy a Pillar of Life that heals a random friendly for 1 at the start of your turn.
  • Agni (Hindu)
    • Common, 6 mana, 4/4, ranged, Warcry: Randomly deal 2 damage to enemies twice. Reincarnate: Costs (7) and your Warcry now hits three times.
  • Call of Avatar (Hindu)
    • Epic, 6 Mana, Copy every friendly God in play and spawn an avatar of them. These avatars have <b>Charge</b> and die at the end of the turn.
  • Bakasura (Hindu)
    • Common, 3 mana, 3/3, melee, Reincarnate: attacks now ignore immunities and protect.
  • Dispatch (Hindu)
    • Common, 3 mana, Return a unit to its owner’s hand. Reincarnate: costs (4).
  • Echo Blast (Hindu)
    • Free, 3 mana, Deal 3 damage. Reincarnate: now deals 1 damage.
  • Flourish (Hindu)
    • Common, 3 mana, Give a unit +1/+1. Reincarnate: now gives +2/+2.
  • Illusion (Hindu)
    • Rare, 5 mana, Create a friendly clone of any unit in play.
  • Kali (Hindu)
    • Legendary, 6 mana, 3/3, melee, Warcry: Kill a unit with 4 or more health. Reincarnate: +3/+3.
  • Kumbhakarna (Hindu)
    • Rare, 4 mana, 0/6, melee, Guard, Has 0 movement. Reincarnate: Gains +6/+0 and 3 Movement.
  • Moksha (Hindu)
    • Rare, 3 mana, Silence a friendly with Reincarnate then deal 5 damage to an Enemy unit.
  • Pact of Artha (Hindu)
    • Common, 2 mana, Change ownership of two units with the same mana cost.
  • Pillar of Austerity (Hindu)
    • Epic, 3 mana, structure, 0/3, The next card your enemy attempts to play is countered and this unit is killed. Can be deployed anywhere.
  • Pillar of Creation (Hindu)
    • Common, 3 mana, structure, 0/3, Whenever you play a structure, spawn a 2/2 Avatar with Charge. Can be deployed anywhere.
  • Pillar of Earth (Hindu)
    • Common, 2 mana, structure, 0/3, All enemies have their movement reduced by 1.
  • Pillar of Exile (Hindu)
    • Free, 2 mana, structure, 0/3, Can be deployed anywhere.Warcry: Banish a unit until this pillar is destroyed.
  • Pillar of Fortitude (Hindu)
    • Common, 2 mana, structure, 0/3, All friendlies you deploy gain +0/+2.
  • Pillar of Parity (Hindu)
    • Common, 2 mana, structure, 0/1, All enemy units have 1 less attack.
  • Pillar of Patience (Hindu)
    • Epic, 4 mana, structure, 0/7, Enemy Spells cost 1 more.
  • Pillar of Retribution (Hindu)
    • Rare, 3 Mana, structure, 0/3, The next spell your opponent plays is copied and added to your hand and this pillar is destroyed. Can be deployed anywhere.
  • Prescience (Hindu)
    • Rare, 1 Mana, Discover the top three cards of your deck. Select one, place the others on the bottom of your deck.
  • Rama (Hindu)
    • Free, 2 mana, 2/1, ranged,  Your opponent cannot use their Leader Ability.
  • Ravana (Hindu)
    • Legendary, 5 mana, 4/4, melee, Immune: Return Damage, Protect: 1. Reincarnate: gains Immune: Enemy Spells
  • Tribute of Stone (Hindu)
    • Free, 1 mana, Give a friendly unit Protect: 1. Reincarnate: now gives Protect: 2.
  • Vamana (Hindu)
    • Epic, 3 mana, 1/1, melee, Reincarnate: gains +3/+3 and attacks now hit all adjacent enemies.
  • Void Zone (Hindu)
    • Rare, 1 mana, Target the enemy Summoning Stone. Until the start of your next turn, Silence all Enemy units who end their turn adjacent to it.

GENERAL

  • Spells that can be casted instantly such as the Mana Potion, now have a confirm state. This removes a lot of problems players were having with accidentally casting Instant Cast spells.
  • Arena Level requirement changed from Level 3 to Level 1.
  • Ranked requirements changed from Level 10 to Level 5.

BALANCE

  • Enyo
    • Attack increase from 4 to 5.
  • Invigorate
    • Mana cost reduced from 3 to 2.

BUG FIXES

  • Fixed an issue where units that had Charge and Warcry appeared with Warcry twice.
  • Gold cards now always appear on the left of the default card in the collection.

Source

Hands of the Gods OB 0.29 Patch Notes – The Arbiter

A new Starter Pack, Clans, Deck Tracker, and New Cards are coming in the 0.29 patch that will be released this Thursday or Friday!

WHAT’S NEW

The Starter Pack!

  • We’re introducing a Starter Pack which includes a Ra Sunstar leader skin and 7 core packs for $4.99!

Clans

  • This patch we have added Clans to Hand of the Gods! Players can now work together with a clan of 25 players to complete the Weekly Clan Quest which will reward players with a Pack of Cards.

Daily Login Bonus

  • In 0.29 we have added a Daily Login Bonus to reward players for consecutively logging in throughout the week. Players will Favor and a Bonus Pack for logging in throughout the week. The Daily Login bonus replaces the First Win of the Day Quest in your quest log.

Combat Log

  • The Combat Log has been completely redesigned. The Combat Log can now be found in the top left hand side of the screen and it provides additional information such as what unit attacked who! You can see all of this information by simply hovering on a card inside of the Combat Log.

Deck Tracker

  • We’ve added a brand new system called the Deck Tracker. The Deck Tracker can be opened by selecting the Deck Icon on the bottom right of your UI. The Deck Tracker keeps track of all cards you have played, what cards are left in your hand, and what Cards your opponent has played.

New Cards

  • Advanced Maneuver (Roman)
    • Common, 1 Mana, Swap the position of two units.
  • Cupid (Roman)
    • Free, 4 Mana, 4/2, Warcry: Stun an Enemy and knockback adjacent enemies.
  • Elder Harpy (Neutral)
    • Free, 3 Mana, 3/2, Warcry: Draw a Card.
  • Gem of Isolation (Greek)
    • Rare, 2 Mana, Stun a unit and deal 1 damage to all adjacent enemy units.
  • Heavenly Agility (Greek)
    • Common, 1 Mana, Gain one additional Mana per turn.
  • Invigorate (Chinese)
    • Rare, 3 Mana, Give a friendly unit +1/+1 for each Beast you control.
  • Solar Sanctum (Egyptian)
    • Rare, 3 Mana, Your Summoning Stone now heals all adjacent Friendly units for 1 at the start of your turn.
  • Thoth (Egyptian)
    • Epic, 5 Mana, 3/5, Whenever a friendly is healed, deal 2 damage to all enemies on the same row as Thoth.
  • Venator (Neutral)
    • Free, 5 Mana, 5/3, Warcry: Give a Friendly unit +2/+1.

GENERAL

Bonus Pack

  • This is a new pack that does not contain any Legendary or Epic Cards, and will be given out for various rewards in future updates.

BALANCE

  • Emperor's Prize
    • Reduced Mana cost from 3 to 2.
  • Ne Zha
    • Health increased from 3 to 4.
    • Attack increased from 1 to 2.
    • Now deals 2x damage instead of 3x when a spell is played.
  • Calamity
    • Now draws a card as well.
  • Jade Boon
    • The buff is now applied at the end of your turn instead of at the start.
  • Fist of the Gods
    • Now draws a card as well.
  • Phantom Grasp
    • Mana Cost reduced from 8 to 7.
  • Medusa
    • Attacks transform Non-God units into Stone.
  • Unholy Offering
    • Mana cost reduced from 1 to 0.
  • Hastened Fatalis
    • Mana cost reduced from 3 to 2.
  • Web of Wyrd
    • Mana cost reduced from 4 to 3.
  • Backstab
    • Mana cost reduced from 1 to 0.
  • Sol
    • Attack increased from 1 to 2.
  • Wind Demon
    • Mana cost reduced from 3 to 2.
  • Sprint
    • Mana cost reduced from 4 to 3.
  • Bulwark
    • Cannot take more than 3 damage from a single source.
  • Gallus
    • Attack increased from 1 to 2.
  • Spartan
    • Attack increased from 1 to 2.
  • Gladiator
    • Passive now reduces Leader Ability Mana cost by 2.
  • Ares
    • Attack increased from 4 to 7.
    • Health reduced from 8 to 6.
  • Fenrir
    • Attack increased from 2 to 4.
    • Mana cost increased from 4 to 5.
  • Ymir
    • Mana cost reduced from 5 to 4
    • Attack reduced from 3 to 2.
    • Health reduced from 7 to 6.
  • Vulcan
    • Health increased from 3 to 4.
  • Armored Behemoth
    • Passive now gives +3/+0 instead of +2/+0.
  • Fury
    • Health increased from 5 to 6.
  • Kang
    • Attack increased from 5 to 6.
    • Health reduced from 5 to 4.
  • Brontes
    • Passive now gives +1/+1.
  • Clay Soldier
    • Attack increased from 0 to 1.
  • Poseidon
    • Ability is now a Warcry.

Source