All Cards in the list are free to anyone when you start the game.
The aim of this deck is to overwhelm the early game with your Zombie and White Tiger minions while buffing up your Hun Batz for the late game. You will also have decent draw power because of your Elder Harpy.
Milling
On Turn 1, it’s not a bad idea just to place a Zombie (using your Leader Ability) next to their stone. This is because it creates good pressure while you can save up your late game cards or build a board for the early game. Using your Zombies, you can buff up a Hun Batz or buff up the Zombies using Raise the Grave.
Replacements
When opening packs, you are likely to come across some extra cards.
You should experiment with the deck with your own cards.
can you just add some upgrade cards for starters? and what to replace
Main replacements would be the Fire Imps and Doomspeakers. I’d recommend replacing them with any card that has zombie synergies.
If you have any questions about replacements or how to play the deck, just leave a comment and I’ll reply ASAP. Thanks for reading my guide and good luck in your games!