This is an evolved and updated version of the list I posted about a month ago. The list has changed slightly, you probably noticed Ares got swapped for Phantom grasp, Enyo was dropped altogether and I added touch of Midas.
Touch of Midas is not an early game card it’s a mid to late game catch all once you know exactly what you are looking for. I’ve used it to grab a Discordia and take a control decks hand, I’ve used it against Odin to grab a Venus and lock him out the game. It’s a situational card that almost always give you something useful.
Phantom grasp was added in place of Ares, I was noticing alot of times the big threats ares would be pulling were god’s, so instead of stunning to kill why not just take it. Also, is a much better play when you are even or ahead and the opponent is trying to catch up.
Edit : since the discordia Nerf I added War Behemoth for additional card advantage. I started my testing at 2 but found them clunky and decking my self out. I feel like 1 is the right number along side 2 divine intervention.
This is not a mid-range deck it is very much a Board control deck. So occasionally the right play maybe to do nothing, such as a turn 4 if you answer their play and they answer your 1 threat. Some hands will be reactive needing your opponent to make some kind of play to become explosive. Very rarely is playing a card like nemesis for 0 value correct.