Hindu Pantheon Patch Notes – Rebirth

If you missed it yesterday there was a livestream showing off some of the new Neutral and Hindu Pantheon cards. The release date is not officially announced, but they are targeting early next week (Tuesday, September 19th).

Update: The patch is now live and the Hindu Pantehon has been added to the card database and deck builder!

WHAT’S NEW

NEW Neutral Cards!

  • Lernaean Hydra
    • Legendary, 6 mana, 5/5, melee, Can only take 1 damage from a single source. Whenever this unit attacks gain +3/+0.
  • Poisonous Hydra
    • Legendary, 4 mana, 4/4, melee, Add a Poisonous card to your opponent’s hand.
      • Poisonous: 2 mana, Your Summoning Stone takes 4 damage if this card is in your hand at the end of your turn.
  • Rapacious Satyr
    • Common, 4 mana, 3/3, ranged, All enemy units played on the same row as Rapacious Satyr take 2 damage.
  • Satyr Pathfinder
    • Epic, 6 mana, 7/4, melee, Your opponent can only play 1 card per turn.

THE HINDU PANTHEON IS HERE!

  • Reincarnate Keyword
    • When this unit or spell would go to your graveyard return it to your hand. It loses reincarnate. 
  • Ganesha (Hindu Leader)
    • Pillar of Life: 2 Mana, Deploy a Pillar of Life that heals a random friendly for 1 at the start of your turn.
  • Agni (Hindu)
    • Common, 6 mana, 4/4, ranged, Warcry: Randomly deal 2 damage to enemies twice. Reincarnate: Costs (7) and your Warcry now hits three times.
  • Call of Avatar (Hindu)
    • Epic, 6 Mana, Copy every friendly God in play and spawn an avatar of them. These avatars have <b>Charge</b> and die at the end of the turn.
  • Bakasura (Hindu)
    • Common, 3 mana, 3/3, melee, Reincarnate: attacks now ignore immunities and protect.
  • Dispatch (Hindu)
    • Common, 3 mana, Return a unit to its owner’s hand. Reincarnate: costs (4).
  • Echo Blast (Hindu)
    • Free, 3 mana, Deal 3 damage. Reincarnate: now deals 1 damage.
  • Flourish (Hindu)
    • Common, 3 mana, Give a unit +1/+1. Reincarnate: now gives +2/+2.
  • Illusion (Hindu)
    • Rare, 5 mana, Create a friendly clone of any unit in play.
  • Kali (Hindu)
    • Legendary, 6 mana, 3/3, melee, Warcry: Kill a unit with 4 or more health. Reincarnate: +3/+3.
  • Kumbhakarna (Hindu)
    • Rare, 4 mana, 0/6, melee, Guard, Has 0 movement. Reincarnate: Gains +6/+0 and 3 Movement.
  • Moksha (Hindu)
    • Rare, 3 mana, Silence a friendly with Reincarnate then deal 5 damage to an Enemy unit.
  • Pact of Artha (Hindu)
    • Common, 2 mana, Change ownership of two units with the same mana cost.
  • Pillar of Austerity (Hindu)
    • Epic, 3 mana, structure, 0/3, The next card your enemy attempts to play is countered and this unit is killed. Can be deployed anywhere.
  • Pillar of Creation (Hindu)
    • Common, 3 mana, structure, 0/3, Whenever you play a structure, spawn a 2/2 Avatar with Charge. Can be deployed anywhere.
  • Pillar of Earth (Hindu)
    • Common, 2 mana, structure, 0/3, All enemies have their movement reduced by 1.
  • Pillar of Exile (Hindu)
    • Free, 2 mana, structure, 0/3, Can be deployed anywhere.Warcry: Banish a unit until this pillar is destroyed.
  • Pillar of Fortitude (Hindu)
    • Common, 2 mana, structure, 0/3, All friendlies you deploy gain +0/+2.
  • Pillar of Parity (Hindu)
    • Common, 2 mana, structure, 0/1, All enemy units have 1 less attack.
  • Pillar of Patience (Hindu)
    • Epic, 4 mana, structure, 0/7, Enemy Spells cost 1 more.
  • Pillar of Retribution (Hindu)
    • Rare, 3 Mana, structure, 0/3, The next spell your opponent plays is copied and added to your hand and this pillar is destroyed. Can be deployed anywhere.
  • Prescience (Hindu)
    • Rare, 1 Mana, Discover the top three cards of your deck. Select one, place the others on the bottom of your deck.
  • Rama (Hindu)
    • Free, 2 mana, 2/1, ranged,  Your opponent cannot use their Leader Ability.
  • Ravana (Hindu)
    • Legendary, 5 mana, 4/4, melee, Immune: Return Damage, Protect: 1. Reincarnate: gains Immune: Enemy Spells
  • Tribute of Stone (Hindu)
    • Free, 1 mana, Give a friendly unit Protect: 1. Reincarnate: now gives Protect: 2.
  • Vamana (Hindu)
    • Epic, 3 mana, 1/1, melee, Reincarnate: gains +3/+3 and attacks now hit all adjacent enemies.
  • Void Zone (Hindu)
    • Rare, 1 mana, Target the enemy Summoning Stone. Until the start of your next turn, Silence all Enemy units who end their turn adjacent to it.

GENERAL

  • Spells that can be casted instantly such as the Mana Potion, now have a confirm state. This removes a lot of problems players were having with accidentally casting Instant Cast spells.
  • Arena Level requirement changed from Level 3 to Level 1.
  • Ranked requirements changed from Level 10 to Level 5.

BALANCE

  • Enyo
    • Attack increase from 4 to 5.
  • Invigorate
    • Mana cost reduced from 3 to 2.

BUG FIXES

  • Fixed an issue where units that had Charge and Warcry appeared with Warcry twice.
  • Gold cards now always appear on the left of the default card in the collection.

Source

Welcome to Hand of the Gods Top Decks!

Hello Everyone,

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Hands of the Gods OB 0.29 Patch Notes – The Arbiter

A new Starter Pack, Clans, Deck Tracker, and New Cards are coming in the 0.29 patch that will be released this Thursday or Friday!

WHAT’S NEW

The Starter Pack!

  • We’re introducing a Starter Pack which includes a Ra Sunstar leader skin and 7 core packs for $4.99!

Clans

  • This patch we have added Clans to Hand of the Gods! Players can now work together with a clan of 25 players to complete the Weekly Clan Quest which will reward players with a Pack of Cards.

Daily Login Bonus

  • In 0.29 we have added a Daily Login Bonus to reward players for consecutively logging in throughout the week. Players will Favor and a Bonus Pack for logging in throughout the week. The Daily Login bonus replaces the First Win of the Day Quest in your quest log.

Combat Log

  • The Combat Log has been completely redesigned. The Combat Log can now be found in the top left hand side of the screen and it provides additional information such as what unit attacked who! You can see all of this information by simply hovering on a card inside of the Combat Log.

Deck Tracker

  • We’ve added a brand new system called the Deck Tracker. The Deck Tracker can be opened by selecting the Deck Icon on the bottom right of your UI. The Deck Tracker keeps track of all cards you have played, what cards are left in your hand, and what Cards your opponent has played.

New Cards

  • Advanced Maneuver (Roman)
    • Common, 1 Mana, Swap the position of two units.
  • Cupid (Roman)
    • Free, 4 Mana, 4/2, Warcry: Stun an Enemy and knockback adjacent enemies.
  • Elder Harpy (Neutral)
    • Free, 3 Mana, 3/2, Warcry: Draw a Card.
  • Gem of Isolation (Greek)
    • Rare, 2 Mana, Stun a unit and deal 1 damage to all adjacent enemy units.
  • Heavenly Agility (Greek)
    • Common, 1 Mana, Gain one additional Mana per turn.
  • Invigorate (Chinese)
    • Rare, 3 Mana, Give a friendly unit +1/+1 for each Beast you control.
  • Solar Sanctum (Egyptian)
    • Rare, 3 Mana, Your Summoning Stone now heals all adjacent Friendly units for 1 at the start of your turn.
  • Thoth (Egyptian)
    • Epic, 5 Mana, 3/5, Whenever a friendly is healed, deal 2 damage to all enemies on the same row as Thoth.
  • Venator (Neutral)
    • Free, 5 Mana, 5/3, Warcry: Give a Friendly unit +2/+1.

GENERAL

Bonus Pack

  • This is a new pack that does not contain any Legendary or Epic Cards, and will be given out for various rewards in future updates.

BALANCE

  • Emperor's Prize
    • Reduced Mana cost from 3 to 2.
  • Ne Zha
    • Health increased from 3 to 4.
    • Attack increased from 1 to 2.
    • Now deals 2x damage instead of 3x when a spell is played.
  • Calamity
    • Now draws a card as well.
  • Jade Boon
    • The buff is now applied at the end of your turn instead of at the start.
  • Fist of the Gods
    • Now draws a card as well.
  • Phantom Grasp
    • Mana Cost reduced from 8 to 7.
  • Medusa
    • Attacks transform Non-God units into Stone.
  • Unholy Offering
    • Mana cost reduced from 1 to 0.
  • Hastened Fatalis
    • Mana cost reduced from 3 to 2.
  • Web of Wyrd
    • Mana cost reduced from 4 to 3.
  • Backstab
    • Mana cost reduced from 1 to 0.
  • Sol
    • Attack increased from 1 to 2.
  • Wind Demon
    • Mana cost reduced from 3 to 2.
  • Sprint
    • Mana cost reduced from 4 to 3.
  • Bulwark
    • Cannot take more than 3 damage from a single source.
  • Gallus
    • Attack increased from 1 to 2.
  • Spartan
    • Attack increased from 1 to 2.
  • Gladiator
    • Passive now reduces Leader Ability Mana cost by 2.
  • Ares
    • Attack increased from 4 to 7.
    • Health reduced from 8 to 6.
  • Fenrir
    • Attack increased from 2 to 4.
    • Mana cost increased from 4 to 5.
  • Ymir
    • Mana cost reduced from 5 to 4
    • Attack reduced from 3 to 2.
    • Health reduced from 7 to 6.
  • Vulcan
    • Health increased from 3 to 4.
  • Armored Behemoth
    • Passive now gives +3/+0 instead of +2/+0.
  • Fury
    • Health increased from 5 to 6.
  • Kang
    • Attack increased from 5 to 6.
    • Health reduced from 5 to 4.
  • Brontes
    • Passive now gives +1/+1.
  • Clay Soldier
    • Attack increased from 0 to 1.
  • Poseidon
    • Ability is now a Warcry.

Source