Warrior’s Way – Open Beta 0.36 Patch Notes

Here are the new patch notes for the upcoming “Warrior’s Way” patch!


  • Champion’s Bluff (Greek)
    • Spell, 4 Mana, Epic
    • Both players spawn the highest costed unit in their hand.
  • Erlang Shen (Chinese)
    • Melee unit, God, 4 Mana, 4/4, Rare
    • Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
    • Three-bladed Spear: 1 Mana, Deal 2 damage to a unit.
  • Juggernaut (Neutral)
    • Melee unit, 7 Mana, 4/8, Epic
    • Whenever this unit kills a unit, it can move and attack again.
  • Neutralize (Norse)
    • Spell, 4 Mana, Rare
    • Set the attack and health of all units to 2.


  • Ganesha – Pillar of Life (Leader Ability)
    • Heal a random friendly for 1 at the end of your turn. Pillar of Life is destroyed at the start of your next turn.
  • Bakasura (Hindu)
    • Mana Cost Increased from 3 to 8.
    • Attack increased from 3 to 5.
    • Health increased from 3 to 8.
    • New Ability: Warcry: Kill a friendly unit and gain attack equal to its cost. Afterlife: Spawn a 3/3 Avatar.
  • Bolster (Roman)
    • Select a friendly unit. Set all friendly unit’s health to match the target’s.
  • Cataclysm (Egyptian)
    • Stun enemy units in a 2×2 area and leave lava in tiles with no units.
  • Dying Wish (Egyptian)
    • Mana cost increased from 1 to 2.
    • Kill a friendly unit and spawn a random unit from your deck that costs up to 2 more.
  • Osiris (Egyptian)
    • Mana Cost increased from 8 to 9.
    • Attack increased from 4 to 7.
    • Health increased from 4 to 5.
    • New Ability: At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
  • Spartan (Neutral)
    • Attack increased from 2 to 3
    • Health reduced from 6 to 5
    • New Passive: Whenever Spartan kills a unit, spawn a random unit that costs 2 and give it Charge.


  • Weekday Gauntlet 1: Spell Lock
    • Decks can not contain any Spell Cards.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Sol Avatar
  • Weekday Gauntlet 2: Mortality
    • Players can only use decks that include only cards from the Neutral Pantheon.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Medusa Avatar
  • Weekend Gauntlet 1: Entrenched
    • The map contains two rock formations that block unit movement.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Chef’s Special Avatar
  • Weekend Gauntlet 2: Prodigal
    • Players can only create decks that contain Rare, Epic, and Legendary Cards.
    • 5 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Freya Avatar
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 5 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.


  • New Feature: Drag and Drop
    • Players can now drag and drop units from their hand to the board. Cards with castable states, such as spells, still require the player to confirm the action.
  • Improved Starter Decks
    • The Greek, Egyptian, Norse, and Roman starter decks have been improved for new players. No rarities have been adjusted, but all players will now receive two copies the following cards for free:
      • Ares (Greek, Common)
      • Apollo (Greek, Rare)
      • Bacchus (Roman, Rare)
      • Bastet (Egyptian, Rare)
      • Dune Guardian (Neutral, Common)
      • Fenrir (Norse, Rare)
      • Shackle (Roman, Rare)
      • Teleport (Greek, Common)
  • Improved Ability/Spell Targeter
    • The color highlight when targeting units, tiles, or Summoning Stones has been adjusted from Purple to Gold to better indicate to players what is being targeted.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.


  • Charge (Norse)
    • Units affected by charge can no longer target summoning stones on the turn it is played.
  • Empower Dead (Mayan)
    • Mana cost reduced from 3 to 2.
  • Isis (Egyptian)
    • Warcry now grants Afterlife to Isis as well.
  • Sanctuary (Greek)
    • Mana cost reduced from 3 to 1.


  • CONSOLE – Thunderdome arena now properly displays the back button callout.
  • Deck Tracker now properly reflects units generated by Hades ability.
  • Fixed an issue where some card images in the Deck Editor were not properly filling their containers.
  • Soul Bind will no longer kill attached units if one is recalled back to hand.
  • Stealthed units will now properly take damage from Fire Tiles.
  • Zabin Scout no longer generates a Zombie from enemy unit deaths.

One thought on “Warrior’s Way – Open Beta 0.36 Patch Notes

  1. Saberan
    December 20, 2017 at 3:41 pm

    Having a huge problem with games locking up when a turn is ended….also noticed Spartan can’t be silenced which is odd….


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